I'd say that it would be faster for loading and that (eg. You wouldn't want it to load new models and sounds each time you encounter it, the game would have loading times during combat). So it acts like RAM, a fast cache to quickly access models, sounds etc. The server would probably want them so that it can process everything else without having to worry about looking for and loading new things.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Saturday, March 30, 2002 2:22 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Why does sounds/models/sprites have to be precached? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just wondering, it seems so stupid, I mean, I could see why for the client, it has to show the models, but for the server?! It doesn't display the models or play the sounds?! Why does it need to load them? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

