-- [ Picked text/plain from multipart/alternative ] I'm waiting for 2.0.0.0 myself...
Nathan Taylor wrote: >You still have till 1.1.1.0 for that. > >Woah I like the sound of that ;) > >- Lakario >"This has been another thrillingly useless mail from the mind of Nathan, >cheers." > >----- Original Message ----- >From: "Paul Samways" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, April 21, 2002 5:44 PM >Subject: Re: [hlcoders] Updated SDK for 1109? > > >>Out of curiosity, how much work are we looking at to get mods moved over >> >to > >>the new SDK. I realise it's a ways off but I presume you can gauge it in >>some vague sense. eg. next to none, a whole lot, etc. >> >>Just the idea of a new SDK (and one that's been altered to support >> >different > >>compilers, etc) fills me with an 'oh great, another way to fall behind the >>curve' type feeling ;) >> >>----- Original Message ----- >>From: "Leon Hartwig" <[EMAIL PROTECTED]> >>To: <[EMAIL PROTECTED]> >>Sent: Sunday, April 21, 2002 8:48 PM >>Subject: RE: [hlcoders] Updated SDK for 1109? >> >> >>>This is a multi-part message in MIME format. >>>-- >>>There won't be an updated SDK for 1109. There will definitely be one >>> >for > >>>the release after. There will probably be beta SDK releases between >>> >1109 > >>>and the next release. I think that about covers it the won't/will/might >>>be's. :) >>> >>>As for compilers, I'm already making the changes so both GCC 2.91.66 and >>> >>GCC >> >>>2.95.2 will build the SDK. So, you can look forward to that. As for >>> >>other >> >>>compilers (MingW and Borland would be the only other likely candidates), >>>that may or may not happen. It depends on how much time, probably mine >>> >>:), >> >>>is available. >>> >>>I'm not sure if this has already been covered, but the interface change >>> >>for >> >>>1109 is a new func in enginefuncs_t, GetPlayerAuthID(). The only mods >>> >>that >> >>>need to worry about this are obviously the ones that want to do anything >>>with user IDs (won/steam), and mods that act as a proxy or passthrough >>> >for > >>>the server DLL (like metamod, most bots, etc). The end of the >>> >>enginefuncs_t >> >>>struct will now need to look like this if your mod falls into the above >>>categories: >>> >>>// Forces the client and server to be running with the same version >>>of the specified file >>>// ( e.g., a player model ). >>>// Calling this has no effect in single player >>>void (*pfnForceUnmodified) ( FORCE_TYPE type, >>>float *mins, float *maxs, const char *filename ); >>> >>>void (*pfnGetPlayerStats) ( const edict_t >>>*pClient, int *ping, int *packet_loss ); >>> >>>void (*pfnAddServerCommand) ( char *cmd_name, >>>void (*function) (void) ); >>> >>>// For voice communications, set which clients hear eachother. >>>// NOTE: these functions take player entity indices (starting at 1). >>>qboolean (*pfnVoice_GetClientListening)(int iReceiver, int >>>iSender); >>>qboolean (*pfnVoice_SetClientListening)(int iReceiver, int >>>iSender, qboolean bListen); >>> >>>const char *(*pfnGetPlayerAuthId) ( edict_t *e ); >>>} enginefuncs_t; >>> >>> >>> >>>>-----Original Message----- >>>>From: Florian Zschocke [mailto:[EMAIL PROTECTED]] >>>>Sent: Sunday, April 21, 2002 12:40 PM >>>>To: HL coders >>>>Subject: [hlcoders] Updated SDK for 1109? >>>> >>>> >>>>Since there were changes to the interface my guess is that there >>>>will be an update to the SDK when 1109 got released. >>>> >>>>I would like to suggest to base future updates of the SDK on the >>>>conversions of botman and Will Day which fixed some bugs and >>>>brought the SDK up to par. That would make life way easier for >>>>those of us who do not use MSVC for their development. >>>> >>>>So, Valve, any chance to see a SDK which actually compiles on gcc >>>>or MingW? >>>> >>>>Florian. >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list >>>>archives, please visit: >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>-- >>>[ winmail.dat of type application/ms-tnef deleted ] >>>-- >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>please visit: >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

