--
[ Picked text/plain from multipart/alternative ]
I'm waiting for 2.0.0.0 myself...

Nathan Taylor wrote:

>You still have till 1.1.1.0 for that.
>
>Woah I like the sound of that ;)
>
>-  Lakario
>"This has been another thrillingly useless mail from the mind of Nathan,
>cheers."
>
>----- Original Message -----
>From: "Paul Samways" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, April 21, 2002 5:44 PM
>Subject: Re: [hlcoders] Updated SDK for 1109?
>
>
>>Out of curiosity, how much work are we looking at to get mods moved over
>>
>to
>
>>the new SDK. I realise it's a ways off but I presume you can gauge it in
>>some vague sense. eg. next to none, a whole lot, etc.
>>
>>Just the idea of a new SDK (and one that's been altered to support
>>
>different
>
>>compilers, etc) fills me with an 'oh great, another way to fall behind the
>>curve' type feeling ;)
>>
>>----- Original Message -----
>>From: "Leon Hartwig" <[EMAIL PROTECTED]>
>>To: <[EMAIL PROTECTED]>
>>Sent: Sunday, April 21, 2002 8:48 PM
>>Subject: RE: [hlcoders] Updated SDK for 1109?
>>
>>
>>>This is a multi-part message in MIME format.
>>>--
>>>There won't be an updated SDK for 1109.  There will definitely be one
>>>
>for
>
>>>the release after.  There will probably be beta SDK releases between
>>>
>1109
>
>>>and the next release.  I think that about covers it the won't/will/might
>>>be's. :)
>>>
>>>As for compilers, I'm already making the changes so both GCC 2.91.66 and
>>>
>>GCC
>>
>>>2.95.2 will build the SDK.  So, you can look forward to that.  As for
>>>
>>other
>>
>>>compilers (MingW and Borland would be the only other likely candidates),
>>>that may or may not happen.  It depends on how much time, probably mine
>>>
>>:),
>>
>>>is available.
>>>
>>>I'm not sure if this has already been covered, but the interface change
>>>
>>for
>>
>>>1109 is a new func in enginefuncs_t, GetPlayerAuthID().  The only mods
>>>
>>that
>>
>>>need to worry about this are obviously the ones that want to do anything
>>>with user IDs (won/steam), and mods that act as a proxy or passthrough
>>>
>for
>
>>>the server DLL (like metamod, most bots, etc).  The end of the
>>>
>>enginefuncs_t
>>
>>>struct will now need to look like this if your mod falls into the above
>>>categories:
>>>
>>>// Forces the client and server to be running with the same version
>>>of the specified file
>>>//  ( e.g., a player model ).
>>>// Calling this has no effect in single player
>>>void (*pfnForceUnmodified) ( FORCE_TYPE type,
>>>float *mins, float *maxs, const char *filename );
>>>
>>>void (*pfnGetPlayerStats) ( const edict_t
>>>*pClient, int *ping, int *packet_loss );
>>>
>>>void (*pfnAddServerCommand) ( char *cmd_name,
>>>void (*function) (void) );
>>>
>>>// For voice communications, set which clients hear eachother.
>>>// NOTE: these functions take player entity indices (starting at 1).
>>>qboolean (*pfnVoice_GetClientListening)(int iReceiver, int
>>>iSender);
>>>qboolean (*pfnVoice_SetClientListening)(int iReceiver, int
>>>iSender, qboolean bListen);
>>>
>>>const char *(*pfnGetPlayerAuthId) ( edict_t *e );
>>>} enginefuncs_t;
>>>
>>>
>>>
>>>>-----Original Message-----
>>>>From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
>>>>Sent: Sunday, April 21, 2002 12:40 PM
>>>>To: HL coders
>>>>Subject: [hlcoders] Updated SDK for 1109?
>>>>
>>>>
>>>>Since there were changes to the interface my guess is that there
>>>>will be an update to the SDK when 1109 got released.
>>>>
>>>>I would like to suggest to base future updates of the SDK on the
>>>>conversions of botman and Will Day which fixed some bugs and
>>>>brought the SDK up to par. That would make life way easier for
>>>>those of us who do not use MSVC for their development.
>>>>
>>>>So, Valve, any chance to see a SDK which actually compiles on gcc
>>>>or MingW?
>>>>
>>>>Florian.
>>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list
>>>>archives, please visit:
>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>--
>>>[ winmail.dat of type application/ms-tnef deleted ]
>>>--
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>please visit:
>>
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>please visit:
>
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

--
I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher


--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to