Hello everyone, I was just wondering if player indices (1-32) are assigned once and reserved for a player? Or do they change everytime a player dies?
Basically, I'm sending a message with a player entity index (with entindex()) to all clients, and on the client side, in GameStudioModelRenderer, I check the current entity's index and if it matches, I render a particle system for that entity. The only problem is, as I add bots to the game, it seems like the entity indices get changed everytime a bot or player dies (I know this since a particle system spawns on the wrong player). Is this correct? Thanks! Georges _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

