Hello everyone,

I was just wondering if player indices (1-32) are assigned once
and reserved for a player? Or do they change everytime a player dies?

Basically, I'm sending a message with a player entity index (with
entindex())
to all clients, and on the client side, in GameStudioModelRenderer,
I check the current entity's index and if it matches, I render a particle
system
for that entity.

The only problem is, as I add bots to the game, it seems like the entity
indices
get changed everytime a bot or player dies (I know this since a particle
system
spawns on the wrong player). Is this correct?

Thanks!

Georges

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