Yes, OpenGL and D3D were switched. The info up there now is all correct.

The survey refreshes about every 3 hours.

The other piece of info that isn't up there just yet is what TelCo folks are
using. Speakeasy is going to reverse DNS a bunch of the Class C IP ranges
that were collected and match them to what ISPs people are using.

-----Original Message-----
From: Tim Holt [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 24, 2002 2:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fun and games and amateur analysis of 1.1.0.9
update hardware survey results...


Hehe - i want to know who the one person is with 14.4 dialup and who the
ppl running at 320x200 are (unless it's a bug)

Speaking of bugs, I noticed that early on, the majority of vid configs
were D3D with OpenGL way down there.  But suddenly it switched.  /me
thinks someone had a little booboo and fixed it in the survey :^P

Kuja wrote:

>I was the first one to submit that survey :D
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Tim Holt
>Sent: Wednesday, April 24, 2002 4:07 PM
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Fun and games and amateur analysis of 1.1.0.9 update
>hardware survey results...
>
>
>--
>[ Picked text/plain from multipart/alternative ]
>Dunno of you all like to read the hardware survey results from the
>1.1.0.9 update, but I do.  See http://valve.speakeasy.net/
>
>Stuff I see that catches my eyes...
>
>    * People with fast connections get the patch first (hence the huge
>      skew towards high speed with only 14,000 responces  :^)
>    * A lot of ppl are still using what you'd call "crappy" video cards.
>       Voodoo 3 + TNT2 accounts for 10.4%. of all responses
>    * Most ppl have around 256 MB of RAM.  You'd think it would be more
>      like 512 because it's cheap.
>    * Double peaked bell curve for processors.  Lots in the 800-900 mhz
>      camp, and another bunch in the over 1 ghz range
>    * Most ppl run video at 1024x768, but there's a pretty surpising #
>      at 800x600.  And who are these morons running 320x200? :D
>
>So what's that make me think?  We (as game developers) need to be
>careful we don't unconciously make our games unplayable by what we
>consider the "fringe" of low end users - who are actually a pretty big
>percentage.  Of course one can clearly decide "Minimum specs are Geforce
>2, 512 MB of RAM, 1 gig processor" and go from there.
>
>The other thing that comes to mind is this:  don't waste time
>complaining about all those old vid card users, or ppl who don't upgrade
>their RAM, because that isn't going to make them upgrade (unless you're
>willing to pay).  It's not about how you think it should be, it's about
>what it really is.
>
>I know with DoD we kinda have been pushing the "minimum configuration"
>limits, but not necessarily by planning.  DoD's next release (2.1) is
>going to include a big revamp of all our maps with this in mind.  We
>asked all the mappers to reduce their texture usage down to 5 meg or
>less.  Testing shows us they run MUCH faster now on the "lower end"
>video systems.  Made some mappers (ok, just one) really really mad, but
>I think it was worth it for the players.
>
>So anyone else have any observations/conclusions/etc. from the stats?
>
>--
>I think...I think it's in my basement. Let me go upstairs and check. -M.C.
>Escher
>
>
>--
>
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--
I think...I think it's in my basement. Let me go upstairs and check. -M.C.
Escher



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