thanks!(both of ya)

----- Original Message -----
From: "Philip (Fiber)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 02, 2002 3:47 AM
Subject: RE: [hlcoders] Spectator VGUI (Observer)


> Actually, HLPP is back online at telefragged. So you can actually get
> the tutorial at http://hlpp.telefragged.com/tuts/spectator.htm
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Varlock
> Sent: Thursday, May 02, 2002 7:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Spectator VGUI (Observer)
>
> http://web1.archive.org/web/20011123024534/http://hlpp.valveworld.com/tu
> ts/s
> pectator.htm
>
> - Trevor
>
> ----- Original Message -----
> From: "Josh Coyne" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, May 01, 2002 6:59 PM
> Subject: [hlcoders] Spectator VGUI (Observer)
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hey, Are there any guides on the web(or just general info here) about
> setting up a chasecam similar to well... almost every round based
> mod(CStrike,AHL,DoD,etc)
>
> Our mod has Last Man Standing, and I have the basics worked out so we
> have
> spectators and such; however im afraid our spectators dont have a good
> VGUI
> hud yet( and an interface to the chasecam and such). If you guys have
> any
> info on that, that would be duly appreciated
>
> Regards,
>     Josh
>
> --
>
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