Firearms suffers from the same bug :(
We have yet to track it down, but it will be related to how the client
predicts the operation of weapons code. I suspect something is getting reset
when it shouldn't be and allowing more bullets to fire.

A quick fix can be to have a special 3 round bust mode (and anim), but this
isn't ideal.

----- Original Message -----
From: "Josh Coyne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 03, 2002 2:32 PM
Subject: [hlcoders] 3 round burst bug


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hey guys, one our weapons, the SMG9, has a 3 round burst toggle mode;
>
> for the most part it works perfectly in no lag and even 'low' lag
situations, up to about 200ms or so.
>
> but once you go past 200ms, the gun starts shooting extra bullets. its
kind of weird; and im pretty much clueless on how to stop it.
>
> Now i made some support functions a while ago (PackWeapon and
UnpackWeapon) to transfer data from the server to the client for prediction,
and i properly send the m_iAllowFire, and m_iBulletCount variables for the
prediciton, and it works lovely.
>
>  Can anyone offer hints on making sure the client will only fire 3 times ?
> --
>
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