Hehe, well - since I dont use any special magic in the SDK I thought I'd just keep it simple and ask if anyone else noticed and fixed the problem ;)
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Philip (Fiber) Sent: den 4 maj 2002 13:08 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Hitboxes You make it sound so easy! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Saturday, May 04, 2002 10:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hitboxes yes, "just" code a fix ----- Original Message ----- From: "Martin Webrant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, May 04, 2002 12:12 PM Subject: [hlcoders] Hitboxes > Are there any fix to the regular SDK code regarding hitboxes? Thats > what most of my users complain about... Regards > Martin 'BulliT' Webrant > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders