Huh? You want to "delete" animations?!? I believe most of the references to "pev->sequence" are done through a LookupSequence or LookupActivity function call, which means it looks for the "ACT_..." verb and not the index of the animation itself. Therefore, by modifying the ".qc" file and recompiling the model, you should be fine.
Why would you want to delete animations anyway? It's not like they take up a whole lot of space anyway... You can simply not use them! Tnx & Rgds... David "Nighthawk" Flor ( [EMAIL PROTECTED] ) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of MiK Sent: Sunday, May 05, 2002 12:55 PM To: [EMAIL PROTECTED] Subject: [hlcoders] deleting animation This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi i want to delete animations of player. i've deleted the lines of code that changes the pev->sequence to another value that 0, but it doesnt really work, the game return an error each time a move or i take damage. where can I fix this problem ? i search the code who send to client that an anim must be played (in gamestudiorenderer.cpp or a file like that i think) -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders