atoi()? ----- Original Message ----- From: "Dynerman David M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 07, 2002 6:29 AM Subject: RE: [hlcoders] string to #define
> What about the engine functions MAKE_STRING() and STRING()? > > david > > -----Original Message----- > From: Mugsy _ [mailto:[EMAIL PROTECTED]] > Sent: Monday, May 06, 2002 10:55 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] string to #define > > I need to go the other way, from string to int. > > > >From: "Josh Coyne" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: Re: [hlcoders] string to #define > >Date: Mon, 6 May 2002 23:52:26 -0400 > > > >well with the string array you could just do like > > > >char *cGetStringForId(int iId) > >{ > > weaponchar_id_t *comp_block; > > int num = 0; > > > > while((comp_block = WeaponCodes[num++]) != NULL) > > { > > if(comp_block->iId == iId) > > return comp_block->cStringId; > > } > > return NULL; // or return "" or whatever u want > >} > > > >should give you an idea of what i mean by a list array > > > >----- Original Message ----- > >From: "Mugsy _" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Monday, May 06, 2002 11:40 PM > >Subject: Re: [hlcoders] string to #define > > > > > > > > > > Yeah I thought about that but I think it ends up with a lot of > string > > > compares. The particular method I am thinking of ( I might be > >remembering > > > some magical C++ dream I had ) acutally involved converting a string > >into > >a > > > variable name directly. > > > > > > But I'm most likely on crack. > > > > > > > > > > > > >From: "Josh Coyne" <[EMAIL PROTECTED]> > > > >Reply-To: [EMAIL PROTECTED] > > > >To: <[EMAIL PROTECTED]> > > > >Subject: Re: [hlcoders] string to #define > > > >Date: Mon, 6 May 2002 23:25:33 -0400 > > > > > > > >hmm > > > > > > > >a possible idea could be a string table maybe > > > > > > > >an array of string/code structs, like > > > > > > > >typedef struct > > > >{ > > > > char cStringId[256]; > > > > int iId; > > > >}weaponchar_id_t; > > > > > > > >then you could perhaps have like > > > > > > > >weaponchar_id_t WeaponCodes[] = { > > > > { "WEAPON_GARAND",2 }, > > > > { "WEAPON_1911", 1}, > > > > NULL, > > > > // etc > > > >}; > > > > > > > >then have a support function or two to grab the string/int and > compare > >in > > > >this array > > > >this could be more work, who knows, but here it looks a bit easier > to > >just > > > >reference similar items in an array > > > > > > > >----- Original Message ----- > > > >From: "Dynerman David M" <[EMAIL PROTECTED]> > > > >To: <[EMAIL PROTECTED]> > > > >Sent: Monday, May 06, 2002 11:10 PM > > > >Subject: RE: [hlcoders] string to #define > > > > > > > > > > > > > Well they say when you're not sure try..so I did and Leon's > right > >(at > > > > > least with VC++) > > > > > > > > > > I'm not sure where I saw/read that it would scan quotes, but the > >define > > > > > didn't work for me (it would just print out WEAPON_GARAND > instead of > >2) > > > > > > > > > > Looks like we're stuck defining string literals or numbers, but > not > > > > > mixing & matching. > > > > > > > > > > david > > > > > > > > > > -----Original Message----- > > > > > From: Leon Hartwig [mailto:[EMAIL PROTECTED]] > > > > > Sent: Monday, May 06, 2002 9:50 PM > > > > > To: '[EMAIL PROTECTED]' > > > > > Subject: RE: [hlcoders] string to #define > > > > > > > > > > I'm sure it depends on which preprocessor is being used, but I > doubt > > > > > most > > > > > modern ones do this. > > > > > > > > > > > > > > > > -----Original Message----- > > > > > > From: Dynerman David M > [mailto:[EMAIL PROTECTED]] > > > > > > Sent: Monday, May 06, 2002 7:35 PM > > > > > > To: [EMAIL PROTECTED] > > > > > > Subject: RE: [hlcoders] string to #define > > > > > > > > > > > > > > > > > > The pre-processors scan through source files replacing the > define > >with > > > > > > the value. > > > > > > > > > > > > I'm not 100% sure, but about 95% that it looks in strings as > well, > >so > > > > > > > > > > > > someFuncThatTakesAString("WEAPON_GARAND"); > > > > > > > > > > > > will get changed to > > > > > > > > > > > > someFuncThatTakesAString("2"); //constant string 2\0 > > > > > > > > > > > > before its compiled. > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > >archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > >archives, > > > >please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _________________________________________________________________ > > > Get your FREE download of MSN Explorer at > >http://explorer.msn.com/intl.asp. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > >please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

