The problem is that by system copes fine even when dozens of decals overlap.
I am already aware of that issue however thnx.
----- Original Message -----
From: Matthew Lewis <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, May 12, 2002 6:13 PM
Subject: [hlcoders] triApi speed problems


> It's not just the triAPI that slows down. Decals will also bring the
engine
> to a crawl. Try this: Walk up to a wall and fire a weapon that leaves a
> scorch mark decal. Make a few scorch marks (3 to 5) that overlap and fill
> much of the screen. The frate rate will plummet to single digits.
>
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