The problem is that by system copes fine even when dozens of decals overlap. I am already aware of that issue however thnx. ----- Original Message ----- From: Matthew Lewis <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, May 12, 2002 6:13 PM Subject: [hlcoders] triApi speed problems
> It's not just the triAPI that slows down. Decals will also bring the engine > to a crawl. Try this: Walk up to a wall and fire a weapon that leaves a > scorch mark decal. Make a few scorch marks (3 to 5) that overlap and fill > much of the screen. The frate rate will plummet to single digits. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

