Hey there,

On Gladiator the camera is always in third person, but I always had
trouble with the gordon model being displayed rather than my own.
I found out you have to clear out the model key like this:

// Have to do this or else ingame model switching does not work for some
reason
g_engfuncs.pfnSetClientKeyValue( entindex(),
g_engfuncs.pfnGetInfoKeyBuffer( edict() ), "model", "" );

That fixed my problem.

--------------
Project Lead/Coder
Gladiator mod
[EMAIL PROTECTED]
ICQ: 11425443
http://gladiator.lan-gaming.com

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of David Flor
Sent: Friday, May 17, 2002 8:51 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Third person player / Developer mode


Something weird...

"The Opera" has a third person mode that I emulate, so to speak. I am
planning of releasing a patch in the coming days, but I noticed
something rather odd.

When I ran in third person, I noticed that the player model always
appears as the "player.mdl" reference model, irrespective of the model
selected. BUT it only did that when "developer 0" is set. If I set
"developer 1", I see the correct model.

Is this normal? Is there something deep in my code that might be causing
this, or is this a native Half-Life thing?

Tnx & Rgds...
David "Nighthawk" Flor ( [EMAIL PROTECTED] )
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

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