or just include "effects.h" (or "lights.h", I'm not sure and I haven't
HL SDK on this computer).

Cortex

>You need to know which light it is you want to turn on and off.
>
>In your code, you are trying to toggle a light you reference with
"CLight",> but thats an
>unidentified variable.
>
>Use the GET_ENTITY_BY_STRING or similar functions to get a pointer
to the e>ntity.
>
>-av
>
>
>
>Rob z wrote:
>
>> ok im not the best of coders sooo a lil more help would be nice
after
>> looking at what botman wrote and reading through some code about
the
>> GetClassPtr() function i was hoping this would work ( to test i
am puttin>g
>> the code in the client command function )
>>
>>         CBaseEntity *pLight = NULL;
>>         pLight = GetClassPtr( (CLight *)NULL );
>>         pLight->Use(NULL, NULL, USE_TOGGLE, 0);  // toggle on or
off
>>
>> but it returns me some errors that im not very sure what to do to
solve. >can
>> anyone help?
>> error C2065: 'CLight' : undeclared identifier
>> : error C2059: syntax error : ')'
>>
>> i think that CLight is the wrong thing to put to find the light
entity bu>t i
>> have no idea what to put :(
>>
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