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Simplest way is to use a traceline...if the entity cannot 'see' the
activator, don't let it be activated
> --
> [ Picked text/plain from multipart/alternative ]
> Bare in mind I have a limited grasp of the HL engine so this may be quite simple an 
>I'm just oblivious.

> Anyhow, as you all may (or may not) know, entites can be used through world 
>geometry. For example, you have a wall mounted health recharger and you as long as 
>the wall is not too thick and you can
> go around back of it, you can use the health charger, through the wall.  My goal 
>here is to simply know how to keep the user from being able to use entities through a 
>wall.


> ------------
> Lakario
> ModDev.netGet more from the Web.  FREE MSN Explorer download : 
>http://explorer.msn.com
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[ cruise / www.casual-tempest.net / www.transference.org ]

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