-----BEGIN PGP SIGNED MESSAGE----- Hash: MD5 Simplest way is to use a traceline...if the entity cannot 'see' the activator, don't let it be activated > -- > [ Picked text/plain from multipart/alternative ] > Bare in mind I have a limited grasp of the HL engine so this may be quite simple an >I'm just oblivious.
> Anyhow, as you all may (or may not) know, entites can be used through world >geometry. For example, you have a wall mounted health recharger and you as long as >the wall is not too thick and you can > go around back of it, you can use the health charger, through the wall. My goal >here is to simply know how to keep the user from being able to use entities through a >wall. > ------------ > Lakario > ModDev.netGet more from the Web. FREE MSN Explorer download : >http://explorer.msn.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders [ cruise / www.casual-tempest.net / www.transference.org ] -----BEGIN PGP SIGNATURE----- Version: 2.6 iQCVAwUAPPIasPdi0Z5STRufAQGejgP/eG5d1UcbEI/pEKhp3sXXfnQ+gaeL//GM Y67ljrsjtZsl9sv9zVL4MT8pUm6FcLXf6gmwuHavD9zETcZCfm5QZW97c3CNXtd1 0sjtG1yEFkMQGkognLfWTaxTUOBx13LHEGiEsJ0uNP5qLSOXNVcEXDjYD2UnT12V MQrtCbW2TKw= =YWzu -----END PGP SIGNATURE----- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

