Little confusion here...

There will be a new SDK release coinciding with the upcoming release. It
will be out shortly after the client release and will contain updates to the
current SDK code base, along with the Ricochet code.

You will not have to rebuild your MOD for it to work with the new engine
release.

Erik

-----Original Message-----
From: Martin Webrant [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 29, 2002 2:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] 1.1.0.0 SDK Question


What I really want is to lay my hands on is the cool spectator mode in CS
and to enable the new cheat check ;)
/Martin

----- Original Message -----
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 29, 2002 8:58 PM
Subject: RE: [hlcoders] 1.1.0.0 SDK Question


> This is a multi-part message in MIME format.
> --
> If your stuff is compatible with 1109, it will be compatible with 1110.
> There won't be a new SDK release for 1110.
>
>
> > -----Original Message-----
> > From: David Dynerman [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, May 29, 2002 9:27 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlcoders] 1.1.0.0 SDK Question
> >
> >
> > To the Valve guys:
> >
> > I saw posted on Shack or Bluesnews that there will be a new SDK for
> > 1.1.1.0 showing animation blending, some new features (bundled with the
> > new Ricochet mod)
> >
> > Will the new SDK just expose some features people have been missing out
> > on?
> >
> > Or will it break compatibility with existing modifications?
> >
> > If it does break compatibility, could the list maybe get a preview
> > release so we could patch up our mods before 1.1.1.0?
>
> --
> [ winmail.dat of type application/ms-tnef deleted ]
> --
>
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