wow, cool :) You pointed me out the raison why my VGUI menus didn't want to
display after an intermission :) I was looking for the bug for 2 months !
Thx a lot :)

I don't know if you could correct this server-side... You could try to delay
the gmsgVguiMenu send. It could give the time to the client to restet
gHUD.m_iIntermission.
Just a thought

     - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
     - email : [EMAIL PROTECTED]  &  ICQ : 71548738

----- Original Message -----
From: "Mark Gornall" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 10, 2002 11:05 AM
Subject: [hlcoders] intermission?


| Hi,
|    Since SDK2.2, when the level changes at the end of a multiplayer map,
it
| shows the 'intermission' scoreboard, then loads the next map correctly,
then
| my mod gets stuck in limbo as the team menu's don't display.
|  I tracked it down to the fact that the engine seems to still be calling:
|
| int CHud :: Redraw( float flTime, int intermission )
|
| presumably with intermission still set to true, causing the following code
| to return out and preventing any vgui menus being displayed.
| (in TeamFortressViewport::ShowVGUIMenu)
|
|  if ( gHUD.m_iIntermission && iMenu != MENU_INTRO )
|   return;
|
| All players have to 'retry' at this point. :( I can comment the above
lines
| out, but it means a client patch. Is there a way to clear the intermission
| correctly after a map change?
|
| Thanks,
| Mark.
|
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