yep, they are quite self explanatory, although i think there are some tuts
on hlci if its still running concerning them

----- Original Message -----
From: "Paul Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 14, 2002 8:05 PM
Subject: Re: [hlcoders] Client commands


> Cool. Didn't know you could have text boxes in VGUI. Shows how little I've
> used it.
>
> ----- Original Message -----
> From: "Tom" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 14, 2002 7:49 PM
> Subject: Re: [hlcoders] Client commands
>
>
> > you can intercept clientcommands fine cside, look for the "special"
> command
> > which is got cside and see how its done for that. Im not sure if you
could
> > get arguments, but if say you had a vgui to login, then the username and
> > password could be gained from there, encoded and then sent over the
> network.
> >
> >
> > ----- Original Message -----
> > From: "Paul Samways" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, June 14, 2002 6:54 PM
> > Subject: [hlcoders] Client commands
> >
> >
> > > Is it possible to preprocess client commands being sent to the server
> > before
> > > they're sent?
> > >
> > > I'd like to run an md5digest on a password argument before it flys off
> > over
> > > the internet to the server. Is this possible?
> > >
> > > I was going to have players persistent info stored against AuthID, but
> > then
> > > I realised it'd be nice to be able to log in at someone elses machine
> and
> > > still get your stats/score updated. So now I need some way of a player
> > > entering a username/password combo and not have a plaintext password
> > either
> > > travel across the network or be stored in a text file (which would
> happen
> > if
> > > I used a cvar wouldn't it?).
> > >
> > > Any suggestions to throw into the pot?
> > >
> > > Paul
> > >
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> > >
> > >
> >
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