... and now i'm worried about the SFX_T in the Pokemod... we'll be needing a metric f*ckton of sounds.... we need more than 200 or so models as it is.
----- Original Message ----- From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 21, 2002 3:25 AM Subject: Re: [hlcoders] Out of SFX_T - hmm... > Actually it's on Eric Smith's todo list, so it can be fixed hopefully. > This is a bug rather than a limit though, because it happens too frequently. > The bug lies in not clearing out the old unused sounds? > > I'm pretty sure this [bug] (or plague rather) has been talked about many > times before on the half-life coder's list.. hmm. > > ----- Original Message ----- > From: "Tom" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, June 20, 2002 11:21 AM > Subject: Re: [hlcoders] Out of SFX_T - hmm... > > > > its not a bug, its a limit > > > > it cant be fixed, cant be changed, just have to live with it :) > > > > ----- Original Message ----- > > From: "Sniper" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Thursday, June 20, 2002 12:37 PM > > Subject: [hlcoders] Out of SFX_T - hmm... > > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > <off topic> > > > So hopefully, this bug will be fixed in the next patch, right? Right?? > > > </off topic> > > > > > > To increase the time before the error occurs, it's necessary to keep > down > > the number of precached sounds - as well as to not use those neat echo > > effects in your map. > > > > > > BUT, if there are 2 monsters on your map - both being the same type of > > monster (monster_barney for example) will the sounds the monsters use be > > precached twice? > > > > > > Hmm... > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

