Hello Jorrit,
Friday, June 21, 2002, 8:20:36 PM, you wrote:
JH> any body a idea how to change it so it can drive up walls and down
this is what I made for displacer energy ball, to stop after hiting
the wall:
SetTouch( NULL );
pev->velocity = Vector( 0, 0, 0 ); //stop energy ball, otherwise it will
"slide"
SetThink(TeleportKill);
pev->nextthink = gpGlobals->time+0.2; //allows energy ball to stay alive after
it touched something
--
Best regards,
Vyacheslav mailto:[EMAIL PROTECTED]
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