> I have considered it. Two problems: One is, I'm not quite sure how to > get the IP of the client from the server, or vice versa for that matter. > Secondly, I don't know UNIX sockets that well, and I'd have to port it > over for the Linux dedicated server. But it's something I've considered.
The client's IP address is sent by the engine to the MOD DLL code when the client connect to the server... BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) ...pszAddress will contain the IP address of the client (or "loopback" if the client is running on a listenserver). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

