[ Converted text/html to text/plain ] MaxDistance was my thing. Sorry it took so long to read this, sometimes I don't check my e-mail for long periods of time :)
What exactly do you need help with? I'd be happy to answer specific questions. Just drop me an e-mail. >From: Persuter >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] Messing with vis >Date: Sat, 28 Sep 2002 23:32:13 -0400 > >/me continues the conversation with self. > >OK, the answer to this is yes, the engine will bork. Just in case >you guys >were curious. :) And I downloaded the source code for ZHLT with >Merl's >additions, so I'm looking at the g_maxdistance thing, but I'm still >looking >for, you know, some help. :) > >Persuter > >At 10:17 PM 9/28/2002 -0400, you wrote: > >>Also, if I go into bspfile.h and change the MAX_MAP_ENTITIES and >>whatnot, >>is it to be presumed that that would have no effect, as the engine >>simply >>would not accept those bsp files? I.e., if I run into a 4096 brush >>limit or >>a 1024 entity limit, and I adjust those values upwards, recompile >>the >>tools, and compile the map, would the engine bork on those maps? >> >>Persuter >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list >>archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list >archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ------------------------------------------------------------------------------ MSN Photos is the easiest way to share and print your photos: Click Here[1] ===References:=== 1. http://g.msn.com/1HM1ENUS/c156??PI=44364 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

