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MaxDistance was my thing.  Sorry it took so long to read this, sometimes I
don't check my e-mail for long periods of time :)

What exactly do you need help with?  I'd be happy to answer specific
questions.  Just drop me an e-mail.
>From: Persuter
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Messing with vis
>Date: Sat, 28 Sep 2002 23:32:13 -0400
>
>/me continues the conversation with self.
>
>OK, the answer to this is yes, the engine will bork. Just in case
>you guys
>were curious. :) And I downloaded the source code for ZHLT with
>Merl's
>additions, so I'm looking at the g_maxdistance thing, but I'm still
>looking
>for, you know, some help. :)
>
>Persuter
>
>At 10:17 PM 9/28/2002 -0400, you wrote:
>
>>Also, if I go into bspfile.h and change the MAX_MAP_ENTITIES and
>>whatnot,
>>is it to be presumed that that would have no effect, as the engine
>>simply
>>would not accept those bsp files? I.e., if I run into a 4096 brush
>>limit or
>>a 1024 entity limit, and I adjust those values upwards, recompile
>>the
>>tools, and compile the map, would the engine bork on those maps?
>>
>>Persuter
>>
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>
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