Precacheing only allocates a name slot for model. It doesn't force it to be in memory. The HL engine demand loads model data only when needed.
To further help reduce memory footprint, use $externaltextures (though this only really helps in software) and use $sequencegroupsize to break the .mdl file into multiple smaller chunks so that blocks of animation data are also demand loaded. http://www.thewavelength.net/oldsite/models/reference/qcscript.html -----Original Message----- From: Daniel Koppes To: [EMAIL PROTECTED] Sent: 10/12/2002 7:39 AM Subject: [hlcoders] Lots 'o precaching. I have a rather big problem. I need some way to precache ~200 models.... but I cannot think of anyway to do this. I can't guarantee that any of them won't be in a level, but loading all of them would be a terrible waste of memory (even @ 500k per model thats 100mb of ram gone). All attempts I have made were (mostly) met with that horrible 'Precaching can only be done in Precache function' Does anyone have any ideas? (If this seems vague, I blame it on 4am). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

