The number at the top of the file isnt how many sprites you want to load its
the number of lines in hud.txt i believe... that could be throwing things
off perhaps tho im not really sure :-P

Roachie

----- Original Message -----
From: "Paul Bean Jr." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 19, 2002 2:41 AM
Subject: [hlcoders] Question and problem concerning the Hud


> Hey, I'm new to the Halflife programming scene, not new to c++ however,
but
> looking at this thing sometimes makes me feel that ways, anyways on to the
> real problem.  I'm trying to
> get a feel on how exactly i should make my hud look, and I want to use my
> own sprites,
> so I create a sprite (i make two of them, same exact sprite just one to
use
> for 320 and one for 640) and create a hud.txt which looks briefly like
> below(i'll only show clip's of it to reduce spam and merely get my point
> across)
> --hud.txt--
> 22
> //Sr hud ....god ...measuring these things with photoshop suxorz
> //320
> hud_main 320 320hud1 53 57 152 151
> number_1 320 320hud1 5 5 9 10
> ....
> //640
> hud_main 640 640hud1 53 57 152 151
> number_1 640 640hud1 5 5 9 10
> ...
> --End of hud.txt--
> As you can see i actualyl only have 22 sprites i want to load, so now I'm
> like ok...
> cheap quick hack, I'll just reposition the y coordinate and tell healthhud
> class to use hud_main instead of cross.  I compile her in debug setting,
> load her up and try my mod ....bam. It blits FIRST the specified image i
> told it to clip and blit onto the screen it THEN places the WHOLE sprite
> file (not just the dimensions I specified)more or less a little diagnolly
> lower and to the right, NEXT to it. I don't get it ....what's going on ?
> what did I do wrong ? my sprite is an additive and I don't change anything
> to the source except what sprite it should use
> --Health.cpp--
> m_HUD_dmg_bio = gHUD.GetSpriteIndex( "dmg_bio" ) + 1;
>     //Cheap hack, I don't mind using cross as my hud :)
> m_HUD_cross = gHUD.GetSpriteIndex( "hud_main" );
> --End of Health.cpp--
> now i've searched and searched for real non incompetent tutorials(although
I
> appreciate what little infomration i could squeeze out of the others,
> believe me) and have found no wrong doing in what I've done, yet come out
> with horid results. I have a screenshot of the problem for later in depth
> reference for anyone is intersted....*notes the chirping crickets and
> guesses no one is* so If anyone could give me any feedback whatsoever on
> this problem please do so( it also blits a little green tiny box at the
> bottom of my screen which i think is just a casualtie that will be solved
> when this issue is) Thankyou ahead of time, this is my first post and a
> lengthy one as you can tell, thanks for bearing with me and reading the
> message, I hope to contribute to more posts now that i've recently
> subscribed to the list.
>
>
> P.s. On a side note, I shouldnt use additive sprites if i want to use full
> color sprites and not make them transparent huh ? I see DOD uses an alpha
> test sprite for their hud_main piece
>
> Thankyou,
> Pj Bean (AKA Nakusku)
> Lead Coder of Saiyan Rebirth(http://www.sr.flagrun.net)
>
>
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