The number at the top of the file isnt how many sprites you want to load its the number of lines in hud.txt i believe... that could be throwing things off perhaps tho im not really sure :-P
Roachie ----- Original Message ----- From: "Paul Bean Jr." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 19, 2002 2:41 AM Subject: [hlcoders] Question and problem concerning the Hud > Hey, I'm new to the Halflife programming scene, not new to c++ however, but > looking at this thing sometimes makes me feel that ways, anyways on to the > real problem. I'm trying to > get a feel on how exactly i should make my hud look, and I want to use my > own sprites, > so I create a sprite (i make two of them, same exact sprite just one to use > for 320 and one for 640) and create a hud.txt which looks briefly like > below(i'll only show clip's of it to reduce spam and merely get my point > across) > --hud.txt-- > 22 > //Sr hud ....god ...measuring these things with photoshop suxorz > //320 > hud_main 320 320hud1 53 57 152 151 > number_1 320 320hud1 5 5 9 10 > .... > //640 > hud_main 640 640hud1 53 57 152 151 > number_1 640 640hud1 5 5 9 10 > ... > --End of hud.txt-- > As you can see i actualyl only have 22 sprites i want to load, so now I'm > like ok... > cheap quick hack, I'll just reposition the y coordinate and tell healthhud > class to use hud_main instead of cross. I compile her in debug setting, > load her up and try my mod ....bam. It blits FIRST the specified image i > told it to clip and blit onto the screen it THEN places the WHOLE sprite > file (not just the dimensions I specified)more or less a little diagnolly > lower and to the right, NEXT to it. I don't get it ....what's going on ? > what did I do wrong ? my sprite is an additive and I don't change anything > to the source except what sprite it should use > --Health.cpp-- > m_HUD_dmg_bio = gHUD.GetSpriteIndex( "dmg_bio" ) + 1; > //Cheap hack, I don't mind using cross as my hud :) > m_HUD_cross = gHUD.GetSpriteIndex( "hud_main" ); > --End of Health.cpp-- > now i've searched and searched for real non incompetent tutorials(although I > appreciate what little infomration i could squeeze out of the others, > believe me) and have found no wrong doing in what I've done, yet come out > with horid results. I have a screenshot of the problem for later in depth > reference for anyone is intersted....*notes the chirping crickets and > guesses no one is* so If anyone could give me any feedback whatsoever on > this problem please do so( it also blits a little green tiny box at the > bottom of my screen which i think is just a casualtie that will be solved > when this issue is) Thankyou ahead of time, this is my first post and a > lengthy one as you can tell, thanks for bearing with me and reading the > message, I hope to contribute to more posts now that i've recently > subscribed to the list. > > > P.s. On a side note, I shouldnt use additive sprites if i want to use full > color sprites and not make them transparent huh ? I see DOD uses an alpha > test sprite for their hud_main piece > > Thankyou, > Pj Bean (AKA Nakusku) > Lead Coder of Saiyan Rebirth(http://www.sr.flagrun.net) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

