The Quake Specifications -
http://www.gamers.org/dEngine/quake/spec/quake-spec34/index0.htm - contain
the full specification of the SPR file format, providing that the format
hasn't changed since Quake. This might be easier to work with than hacking
it out of the files.

Francis "DeathWish" Woodhouse

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Ken Birdwell
> Sent: Monday, October 28, 2002 2:52 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlcoders] Sprite File Format
>
> Look in engine\spritegn.h, and the source for sprgen.exe in
> utils\sprgen.c
> for more details.  This the program that turns lists of bmp's into spr
> files.
>
> -----Original Message-----
> From: Michael Shimmins [mailto:shimms@;tae-mod.com]
> Sent: Sunday, October 27, 2002 7:39 PM
> To: HLCoders
> Subject: [hlcoders] Sprite File Format
>
> Hi,
>
> This may be one for Valve, but who knows someone else may know.  I'm
> after information on the .spr file format, how it differs from BMPs etc.
> What I want to do is load a SPR image on a Visual Basic form.  I can
> code my own container for it if there is some information available on
> the format.
>
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