check the gauss code too, assuming you want a traced "instant hit" laser.
barret ----- Original Message ----- From: "Michael Shimmins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 06, 2002 10:06 AM Subject: RE: [hlcoders] Drawing laser beam > Have a look at the egon code, it does it as you fire, not straight > after, but you should be able to see how it does it, and adapt it to > your needs. > > Hope this helps, > > > Michael Shimmins > Sesechial Software > > _______________________________________________________ > Important - This email and any attachments may be confidential. If > received in error, please contact us and delete all copies. Before > opening or using attachments, check them for viruses and defects. > Regardless of any loss, damage or consequence, whether caused by the > negligence of the sender or not, resulting directly or indirectly from > the use of any attached files our liability is limited to resupplying > any affected attachments. Any representations or opinions expressed are > those of the individual sender, and not necessarily those of Sesechial > Software. > > I would like draw a laserbeam from the weapon that is fired to the first > thing the bullet hits (wall or player). Just a thin red or green > straight beam (semi trasparent if possible) and I can't even start to > figure out how to do it. > > /John > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

