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DOUBLY DOUBLY BETTER:

Don't bother to define a new name for a new colour. No point at all.

And the last six characters after the define are the colours in hex format.

=>cool thanks.
=>
=>Dave
=>Aka Starbreaker
=>
=>
=>----- Original Message -----
=>From: "Cortex"
=>To:
=>Sent: Wednesday, 27 November, 2002 20:29
=>Subject: Re: [hlcoders] HUD colors
=>
=>
=>> in hud.h, you've a "#define RGB_YELLOWISH" at the top of the file. It
=>> defines the RGB color (in hexadecimal) of the color which is used in all
=>the
=>> hud code. If you change only this value, the little "divide bar" between
=>> health and armor will stay in yellow. To change this (I don't remember
=>very
=>> well), you have to search for "FillRGBA", and then modify the line which
=>> draws the bar.
=>>
=>> - Cortex : HL ALBATOR coder & mapper
=>> - [EMAIL PROTECTED] & ICQ : 71548738
=>>
=>> Starbreaker wrote:
=>> > I know this has been talked about before, but I cannot seem to find
=>> > any of my notes about it.
=>> >
=>> > Where in the code do I change the HUD colors???
=>> >
=>> > Dave
=>> > AKA Starbreaker
=>> >
=>> >
=>> > _______________________________________________
=>> > To unsubscribe, edit your list preferences, or view the list
=>> > archives, please visit:
=>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
=>>
=>>
=>> _______________________________________________
=>> To unsubscribe, edit your list preferences, or view the list archives,
=>please visit:
=>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
=>>
=>>
=>
=>
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=>
=>
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Wrench Software
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