I don't have the code infront of me so somebody will be able to do it better than this, but find where you hit/attack/kill sombody (if I recall it has two pointers - pAttacker and pVictim) and all you need to do is check if pVictim is dead and do something like pAttacker->m_iMoneyAmount += 50000.
I think. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of > Jeff Thornhill > Sent: Tuesday, December 10, 2002 7:47 AM > To: [EMAIL PROTECTED] > > I checked out the tutorial at > http://hlpp.telefragged.com/tuts/money.htm > for a money system, but it doesn't fit what i need. Any > ideas how to have it so when you kill a monster (maybe the > base monster class?) you get money for it? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

