> does not take a genius to figure out > > if((FStrEq(szcommand,"say")) && (!somecvar.value)) > return; > > ..something so trivial really shouldnt have all this attention, isnt there > anything else to discuss?
That assumes you have the source code to the MOD. It's a little harder to do if you aren't the one creating the MOD. > Hows about someone makes my day and tells me allthe quirks of the > "touch"ing in the HLEngine, and why it sometimes does not work, I hate > that stuff. If things collide, they should Touch(). Make sure you have pev->solid and pev->movetype set up correctly for entities (especially BSP brush based entities). Also make sure you are setting up the bounding box correctly (UTIL_SetSize). Also remember entities aren't constantly Touch()ing a brush based entity when they are inside it. They only Touch() it when they collide with the edge (the bounding box). Do you have specific examples (and source code) that doesn't Touch() like you would expect it to? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

