Make a new header file, called alert.h (could be called anything I
guess), and paste the following:

#ifndef _ALERT_H_
#define _ALERT_H_

typedef enum
        {
        at_notice,
        at_console,             // same as at_notice, but forces a
ConPrintf, not a message box
        at_aiconsole,   // same as at_console, but only shown if
developer level is 2!
        at_warning,
        at_error,
        at_logged               // Server print to console ( only in
multiplayer games ).
        } ALERT_TYPE;

#define ALERT AlertMessage      // I wanna ALERT back =)
extern void AlertMessage( ALERT_TYPE atype, char *szFmt, ... );

#endif

Then include alert.h in any file you want to use alerts in.

Hope this helps,

Michael Shimmins

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of geoff c
Sent: Friday, December 20, 2002 2:26 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] ALERT() on client DLL


OK so I posed two hard questions, so hopefully they can redeem an RTFM
question:

Is there an equivalent for ALERT(at_console ... ) in the client DLL? I
use a lot of ALERTs to help me debug, so they would be useful in my
quest to learn client-side stuff.

thanks.
--geoff

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