Probably for cs 1.6's riot shield
-omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: December 23, 2002 4:53 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Transparent color on model? Hey cool :p Is it a CS:CZ feature ported to HL or a new "VALVe-coded" feature to the engine ? - Cortex : HL ALBATOR coder & mapper - [EMAIL PROTECTED] & ICQ : 71548738 Adrian Finol wrote: > There will be after we release the next patch. You can assign > rendermodes to textures, like additive. You can also mask out colors > in a texture. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, December 23, 2002 10:57 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Transparent color on model? > > > All: > > Is there a way to make a single color on a model transparent, like the > alphatest color on a sprite? > > Thanks, > Scott > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders