Probably for cs 1.6's riot shield

-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: December 23, 2002 4:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Transparent color on model?

Hey cool :p Is it a CS:CZ feature ported to HL or a new "VALVe-coded"
feature to the engine ?

      - Cortex : HL ALBATOR coder & mapper
      - [EMAIL PROTECTED] & ICQ : 71548738

Adrian Finol wrote:
> There will be after we release the next patch. You can assign
> rendermodes to textures, like additive. You can also mask out colors
> in a texture.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Monday, December 23, 2002 10:57 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Transparent color on model?
>
>
> All:
>
> Is there a way to make a single color on a model transparent, like the
> alphatest color on a sprite?
>
> Thanks,
> Scott
>
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