> Player's upward velocity is what I'm after. pev->velocity.z is the upward component of the player's velocity vector.
Setting pev->velocity.z to a value won't necessarily thrust the player up into the air. The player needs to be off the ground first or the engine won't let the player move upwards. pev->flags &= ~FL_ONGROUND; ...will "lift" the player off the ground. You can then apply an upward velocity by setting pev->velocity.z to some value... pev->velocity.z = 800.0f; // upwards at 800 units per second Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

