Oh, and to add to that; the value is actually used in input.cpp on the client, to cap the speed. (that's also the place where you can eliminate wallstrafing if you wanted to)
-omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of omega Sent: January 2, 2003 1:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] sv_maxspeed You thought about using g_engfuncs.pfnSetClientMaxSpeed() ? It works nicely. I think that's the name of it offhand anyway. Something like that. -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

