Oh, and to add to that; the value is actually used in input.cpp on the
client, to cap the speed.
(that's also the place where you can eliminate wallstrafing if you
wanted to)


-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of omega
Sent: January 2, 2003 1:46 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] sv_maxspeed

You thought about using g_engfuncs.pfnSetClientMaxSpeed() ?

It works nicely.
I think that's the name of it offhand anyway.
Something like that.


-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com




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