Urgh. Im out of it, I didn't realize I didn't have that one selected :o It was being viewed, I hit reply, but it obviously replied to the wrong one =D thanks for pointing that out /me scurries away and hides
///--- >>Might need to use/change the SetObjectCollisionBox function for all of the >>monsters. >>In this function, the pev->absmin and pev->absmax values are set. They're >>the collision hulls for entities. >> >>Your answer should be in that area, I'm guessing. >> >>-Sniper Actually that's not exactly true. Absmin and absmax are the absolute min/max relative to origin. Ie: it's the world origin of the entity with the min/max around it. -me ///--- there =) -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: January 8, 2003 4:48 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] New to programming for half-life and its mods. > Actually that's not exactly true. > > Absmin and absmax are the absolute min/max relative to origin. > Ie: it's the world origin of the entity with the min/max around it. Wrong thread! :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

