Urgh. Im out of it, I didn't realize I didn't have that one selected :o

It was being viewed, I hit reply, but it obviously replied to the wrong
one =D thanks for pointing that out
/me scurries away and hides

///---
>>Might need to use/change the SetObjectCollisionBox function for all of
the
>>monsters.
>>In this function, the pev->absmin and pev->absmax values are set.
They're
>>the collision hulls for entities.
>>
>>Your answer should be in that area, I'm guessing.
>>
>>-Sniper

Actually that's not exactly true.
Absmin and absmax are the absolute min/max relative to origin.
Ie: it's the world origin of the entity with the min/max around it.
-me
///---
 there =)

-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: January 8, 2003 4:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] New to programming for half-life and its mods.

> Actually that's not exactly true.
>
> Absmin and absmax are the absolute min/max relative to origin.
> Ie: it's the world origin of the entity with the min/max around it.

Wrong thread!  :)

Jeffrey "botman" Broome
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