Ahh okay, I was thinking it was linked to an engine function. I didn't look into it much recently. I just remembered someone asking about the issue on here a while ago.
-Sniper ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 09, 2003 3:48 PM Subject: Re: [hlcoders] Trains > > This was brought up a while ago, but nothing much was said on the topic. > Has > > anyone gotten any deeper with the block problem for trains? > > > > Trains have a limit of 6 or something (I haven't a clue the exact number) > of > > players before it stops functioning and gibs someone or such. This is a > real > > problem for multiplayer games that use trains for primary transportation.. > > And in large groups, sheesh it gets ugly. > > > > Wondering if this might be fixed in the next patch as well or something. > > Though my guess is no. > > I don't think there is a limit on the number of entities. I think it > depends on where they are physically (i.e. 6 may work fine as long as no one > is blocking anyone else, 2 may cause the second person to gib if they are > blocking the first person). > > The problem with trains is that the moving brush tries to push players out > of the way so that it can move forward. If a player is blocked from moving > (by another player?), the player will get gibbed. What you really want to > do is implement a function similar to what Monsters have for pushing others > out of the way. See the DispatchBlocked() function that monsters use to > tell each other they want someone to get out of the way. > > This is more of an SDK issue than it is an engine issue, therefore, an > engine patch won't do anything to fix this. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

