Ahh okay, I was thinking it was linked to an engine function. I didn't look
into it much recently. I just remembered someone asking about the issue on
here a while ago.

-Sniper
----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 09, 2003 3:48 PM
Subject: Re: [hlcoders] Trains


> > This was brought up a while ago, but nothing much was said on the topic.
> Has
> > anyone gotten any deeper with the block problem for trains?
> >
> > Trains have a limit of 6 or something (I haven't a clue the exact
number)
> of
> > players before it stops functioning and gibs someone or such. This is a
> real
> > problem for multiplayer games that use trains for primary
transportation..
> > And in large groups, sheesh it gets ugly.
> >
> > Wondering if this might be fixed in the next patch as well or something.
> > Though my guess is no.
>
> I don't think there is a limit on the number of entities.  I think it
> depends on where they are physically (i.e. 6 may work fine as long as no
one
> is blocking anyone else, 2 may cause the second person to gib if they are
> blocking the first person).
>
> The problem with trains is that the moving brush tries to push players out
> of the way so that it can move forward.  If a player is blocked from
moving
> (by another player?), the player will get gibbed.  What you really want to
> do is implement a function similar to what Monsters have for pushing
others
> out of the way.  See the DispatchBlocked() function that monsters use to
> tell each other they want someone to get out of the way.
>
> This is more of an SDK issue than it is an engine issue, therefore, an
> engine patch won't do anything to fix this.
>
> Jeffrey "botman" Broome
>
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