All: My team is making a new font that works with the "UTIL_HudTextMessage" command. Is there a way to make this render an "alphatest" sprite rather than the "additive blending" sprite? I can't seem to find anything in the code to suggest this is possible.
Thanks, Scott _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

