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I need to figure out a way to restrict the players' yaw movement to a
certain cone. I slaved over my keyboard for hours trying to figure it
out with no luck. I made a little progress, but there were large
problems which could really hinder gameplay. My starting point is when
the server sends the players' view angles to the client for calculation
via the delta.lst file. The values check out, and are correct, so they
don't get mutilated when they get sent through the delta file. These
angles are sent to a global array called g_vecBipodAngles, then I tried
setting some bounds checks in the V_CalcNormalRefdef function and I
still didn't get it to work properly. is there another way to do this?

-Mazor
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