This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need to figure out a way to restrict the players' yaw movement to a certain cone. I slaved over my keyboard for hours trying to figure it out with no luck. I made a little progress, but there were large problems which could really hinder gameplay. My starting point is when the server sends the players' view angles to the client for calculation via the delta.lst file. The values check out, and are correct, so they don't get mutilated when they get sent through the delta file. These angles are sent to a global array called g_vecBipodAngles, then I tried setting some bounds checks in the V_CalcNormalRefdef function and I still didn't get it to work properly. is there another way to do this?
-Mazor _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

