> GetHullBounds() in the engine just calls HUD_GetHullBounds() in the client
> DLL code (in cl_dll\cdll_int.cpp).  Did you try changing the hull bounds
in
> the 'switch' statement inside this code?  (the default there is
> (-16, -16, -36)).

P.S. I seem to remember some bug in this code where the '=' operator for
Vectors to float pointers wasn't overloaded so it wouldn't actually
initialize the return values properly.  I'm not sure if this is correct or
not, searching the hlcoders archives on list.valvesoftware.com (and possibly
on www.topica.com) might give you the answer (unless someone else remember's
this bug and already has the URL).

Jeffrey "botman" Broome

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to