Just catch the command on the client and check if the VGUI is open before sending it to the server, it's not difficult to do, and probably the only sensible way to go about it, no matter how much Avatar-X may disapprove =).
regards, Rob Harwood. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of [LMS]007 Sent: 03 February 2003 12:06 To: [EMAIL PROTECTED] Subject: [hlcoders] Shimms, here is my suggestion If you set up the vgui to call a message to the server thu the clientcommand then the server knows when the vgui is active or not, you can use -vgui and +vuig or something. So what im getting at is, if the client sends the message "doorcode 239833" and the vgui is not active, then you can just have a lil if stantment if(!g_ClientVguiActive) or some crap. and the door dont open. its not fullproof, but id like to see anyone try to get around it. They would have bind the code once aquired, then bring down the vgui and press the bind.. i mean thats just stupid, you might as well just punch in the code. anyway its a easy alterative using the clientcommend with some semi hack proof boolean variables. ps: you could even make it more stupid for them to use binds in the middle of the game, but sending each number seperatly to the clientcommand "doorcode 4" "doorcode 5" "doorcode 6" "doorcode end" just set up the logic and checking in the server. and make it send the message each time you press a number in the vgui. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

