--
[ Picked text/plain from multipart/alternative ]
Well, the difficulty here is, where are good points to place the checkpoints?

There were some errors with guns derived from _BaseWeapon. So I thought
about placing one in the constructor and placing one in the destructor. But
even then I get memleaks. (prolly from other classes which memory isn't
cleaned up yet?)

And what do you mean by: "sometimes is hard to understand you clean up in
destructors." ?


Thanx for your answer

At 19:55 24/03/2003 -0600, you wrote:
>Quoting Steven Van Ingelgem <[EMAIL PROTECTED]>:
>you may allready know this, but the way you use _CrtDumpMemoryLeaks(); is you
>call it right before you delcare the questionable memory.. make sure it shows
>no leaks and if there are any, they are prolly ones valve made that they will
>clean up later, then call it right after you allocat the mem
>_CrtDumpMemoryLeaks
>();
>
>it will show you all the leaks you just made, then later on in your progie,
>call it right after you clean up the questionable mem.. and all thoes leaks
>should go away.
>sometimes is hard to understand you clean up in destructors.
>
>example:
>_CrtDumpMemoryLeaks(); // no leaks
>int* p = new int
>_CrtDumpMemoryLeaks(); // LEAK DETECTED 4 bytes
>delete p;
>_CrtDumpMemoryLeaks(); // no leaks;
>
>if you dont delete p, the leak will remain.
>
>again, not sure if that helps you :(
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders


G00fy, (aka KaReL, aka Steven)

Main Webpage : http://komma.cjb.net
CQ Database  : http://lid.fragland.net/
ICQ #        : 35217584
MSN          : [EMAIL PROTECTED]
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to