sluggo and I were going to do something like this recently, he put a
Doxygenated SDK up on his site, but it really never materialized. I don't
think it would take that long to highlight the important features, i.e.,
flesh out stuff like CBasePlayer, leave things like CAGrunt and the like
for more energetic people. Certainly there is much duplication of effort in
everyone relearning things.

Persuter

At 07:20 AM 3/31/2003 -0600, you wrote:
> Have a good look at botman's article at
> http://www.planethalflife.com/botman/MOD_FAQ.shtml
>
> A thousand links there.

It's too bad that no MOD coder has taken the time to more fully document the
SDK functions (basics about what they do, etc.).  There's some good
information on the SDK/engine interface at the www.metamod.org website.
Also, you could try running Doxygen (www.doxygen.org) on the SDK to get a
list of functions and parameters (with no description of what it does, of
course).

Other than following the hundreds of Half-Life coding tutorials out there, I
think the way that everyone learns the SDK is by reading the source code and
asking questions in forums (like theWavelength.net).

At one point a year or so ago, I had considered sitting down for a few
months and completely documenting everything that I know about the SDK (more
server side stuff than client side stuff).  At the time I thought it would
be a wasted effort since TF2 was SURE to come out within a year or so and I
was expecting the TF2 engine and interface to be radically different.  I've
seen several people attempt to create websites where everyone would work
together to document the Half-Life SDK and submit lots of tutorials.  Of
course, this never happened.  People were too busy learning stuff to create
tutorials for everyone else and other people just lost interest and moved on
to other games and engines.

I guess it just boils down to the fact that is you are REALLY serious about
developing a Half-Life MOD, you will learn the SDK source code mostly on
your own an and will dedicate whatever time it takes to learn it (even
though the game is over 4 years old).

Jeffrey "botman" Broome

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