Re: SDK tutorials and the lack of a good Codex of SDK Coding Wisdom ... >It's too bad that no MOD coder has taken the time to more fully document the >SDK functions (basics about what they do, etc.).
I've posted some of my own SDK tutorials, and provided links to many more, at the Handy Vandal's Almanac - http://www.karljones.com/halflife/coding.asp >Other than following the hundreds of Half-Life coding tutorials out there, I >think the way that everyone learns the SDK is by reading the source code and >asking questions in forums (like theWavelength.net). Yes, that's my experience as well. Try some tutorials (beware, many are buggy); study the SDK; search forum archives, and post questions in forums; and: experiment, experiment, experiment. My key tips for the newcomer: * Make lots of // comments, using a marker scheme such as your mod's name or initials so you can use Find in Files to index your marker and keywords. I put in a lot of comments such as "// XR: interesting ..." where something catches my eye that might be useful later in the Xen Rebels mod. * Figure out what's useful, and work from there: borrow existing code, clone an existing entity into a new entity ... go "aha!" when you understand why some class or function does what it does, and turn that aha! into something new. * Make backup copies. Make backup copies. Make backup copies. I've been lurking on this mailing list for a two, three months ... I just want to say Thanks to everyone for all the good questions and good answers. - Karl Jones ... the Handy Vandal [EMAIL PROTECTED] Xen Rebels: visit, explore, and colonize Xen http://www.xenrebels.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

