Search around counter-server, your linux server isn't setup functionally, libhlwon.so needs to be somewhere it can be found (added to LD_LIBRARY_PATH), or add /whatever/games/hlds_l to ld.so.conf and run ldconfig.
At 08:53 PM 4/1/2003 -0800, you wrote:
these links are great, thanx. One problem I've been having is getting a compiled hl_i386.so to work right. The server complains about not being able to find various .so files(libhlwon.so, libSteamValidateUserIDTickets.so, etc...). any help?
Andrew
----- Original Message ----- From: "Jonathas Costa" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 30, 2003 3:28 PM Subject: Re: [hlcoders] new to the list
> Have a good look at botman's article at > http://www.planethalflife.com/botman/MOD_FAQ.shtml > > A thousand links there. > > Jonathas > > ----- Original Message ----- > From: "Andrew" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, March 30, 2003 8:03 PM > Subject: [hlcoders] new to the list > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > ello folks, I'm looking for a good intro to the sdk. Something covering > what, when, and why functions are called, objects are created, etc... I > have absolutely no idea how the underlying quake1 engine works or how it > uses the server library(i'm fairly uninterested in the client library). > Links to good tutorials anyone? > > Andrew > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
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