http://www.thewavelength.net/oldsite/coding/tutorials/34.htm

Thats the tutorial i always used to get the debugger set up on my mod.
Worked good for me!

Roachie

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 02, 2003 9:16 AM
Subject: Re: [hlcoders] VHE Angles -> pev->angles


> > You should be able to set a breakpoint in EntvarsKeyvalue() to
> > see when your entity is getting it's "angles" set and examine
> > the key/value pair at that point.
>
> That's an interesting comment. How do you get a Half-Life dll
> to run in a debugger?
> I've tried setting a break point in the code, and starting
> Half-Life, but it didn't break.
>
> (The only thing which works is the Just-in-time debugger which
> steps in when something's seriously wrong... in the past I've
> deliberately tried to access invalid data, just so the debugger
> would kick in and let me debug the rest of the code...)
>
> --
> Laurie Cheers
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