http://www.thewavelength.net/oldsite/coding/tutorials/34.htm
Thats the tutorial i always used to get the debugger set up on my mod. Worked good for me! Roachie ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 02, 2003 9:16 AM Subject: Re: [hlcoders] VHE Angles -> pev->angles > > You should be able to set a breakpoint in EntvarsKeyvalue() to > > see when your entity is getting it's "angles" set and examine > > the key/value pair at that point. > > That's an interesting comment. How do you get a Half-Life dll > to run in a debugger? > I've tried setting a break point in the code, and starting > Half-Life, but it didn't break. > > (The only thing which works is the Just-in-time debugger which > steps in when something's seriously wrong... in the past I've > deliberately tried to access invalid data, just so the debugger > would kick in and let me debug the rest of the code...) > > -- > Laurie Cheers > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

