I did a little fix to this, basically what I did was take the original
traceline, used some math to "shift" the start origin to be 2 units away
from the texture, and then do the texture trace. Works like a charm now, so
try that =)


omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of tom
> Sent: May 28, 2003 8:41 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] trace texture
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Just wondering if anyone has had any problems with this function?
>
> Ive been trying to get it to work and it seems to give out odd results,
> such as when im standing next to wall, it says the wall texture and not
> the ground one (the trace is going vertically down from the player) until
> i stop touching the wall and then it says the ground one.
>
> --tom
> --
>
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