I did a little fix to this, basically what I did was take the original traceline, used some math to "shift" the start origin to be 2 units away from the texture, and then do the texture trace. Works like a charm now, so try that =)
omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of tom > Sent: May 28, 2003 8:41 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] trace texture > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Just wondering if anyone has had any problems with this function? > > Ive been trying to get it to work and it seems to give out odd results, > such as when im standing next to wall, it says the wall texture and not > the ground one (the trace is going vertically down from the player) until > i stop touching the wall and then it says the ground one. > > --tom > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

