Thanks Pat.   You can be sure that once I get my hands dirty in
this code, I'll be asking many "direct specific" questions!

The fixxer had a couple of pages that gave me the overview that
I wanted.





-----Original Message-----
From: Pat Magnan [mailto:[EMAIL PROTECTED]
Sent: Thursday, May 29, 2003 6:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life resources


I think a direct specific question would be much simpler to answer. :).

A good source of general information would be to start at
http://www.thewavelength.net and read their 'links' section in the coding
forums. There's a general overview of the way the SDK is organized at a
site call 'the fixxxer', or botman's MOD FAQ, otherwise, experience and
asking targetted questions are the best ways to learn.

Good luck.

At 01:59 PM 5/29/2003 -0400, you wrote:
>I've noticed lots of tutorials on the net about various mod techniques like
>adding weapons,
>hud updates, vgui etc.
>
>I'm looking for higher level information.  Is there any resource out there
>that explains the
>higher-level structure of HL?  I'm looking for "the big picture".
>
>Thanks,
>Jamie
>
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