Thanks Pat. You can be sure that once I get my hands dirty in this code, I'll be asking many "direct specific" questions!
The fixxer had a couple of pages that gave me the overview that I wanted. -----Original Message----- From: Pat Magnan [mailto:[EMAIL PROTECTED] Sent: Thursday, May 29, 2003 6:26 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-life resources I think a direct specific question would be much simpler to answer. :). A good source of general information would be to start at http://www.thewavelength.net and read their 'links' section in the coding forums. There's a general overview of the way the SDK is organized at a site call 'the fixxxer', or botman's MOD FAQ, otherwise, experience and asking targetted questions are the best ways to learn. Good luck. At 01:59 PM 5/29/2003 -0400, you wrote: >I've noticed lots of tutorials on the net about various mod techniques like >adding weapons, >hud updates, vgui etc. > >I'm looking for higher level information. Is there any resource out there >that explains the >higher-level structure of HL? I'm looking for "the big picture". > >Thanks, >Jamie > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

