It doesn't matter anymore. 5 years ago, maybe. But there's no real difference anymore. There are some exceptions however, for example swapping rgb to bgr, doing inline asm is a *little* quicker.
omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Phil > Sent: June 1, 2003 10:14 PM > To: [EMAIL PROTECTED] > Subject: RE: Script languages (was Re: [hlcoders] Half-Life 2: > Programming, Hmm?) > > > Aren't there tools that'll do that automatically? From what I've heard > > the compiled ASM runs as fast as the original C++, even. > > ASM runs much faster than C++ because it's a lower-level programming > language. Some could argue that it's the fastest understandable (if) > programming language. > > -Phil > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders