Esc/resume doesn't do anything, I tried all the resolution modes the
only thing that was promising is that at 800 x 600 using opengl I could
see the words "loading". There is no small square at the top. The code
is vanilla :).

-Brandon Renfrow.

My computer - 2100xp, 512mb 2100, Radeon 9700, 80gig 8mb.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of jc
Sent: Sunday, June 22, 2003 5:57 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] black screen when I start a server with my mod.

i have the exact same problem. its like my game menu but screwed up. it
only
happened when i upgraded to a radeon 9100 (with my screwy old S3 virge
it
was fine). running in a window gets rid of this problem but if i run
full
screen i have to esc/resume. also it affects the windowed mode if u
start in
full screen and switch to windowed.

it does it in every mod i tried :/

jc

----- Original Message -----
From: "MoD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 22, 2003 1:32 PM
Subject: Re: [hlcoders] black screen when I start a server with my mod.


> I get a leftover 640X480 picture of the game menu after starting a
> listen server, esc resume and its ok.
>
> Brandon, try running at different resolutions and report what gives.
> Also, make sure you used a vanilla SDK, I like to mess with a line of
> code here and tehre and I sometime forget about it...
>
> --
>
>     MoD.
>
> ----- Original Message -----
> From: "Phil" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 22, 2003 11:37 AM
> Subject: RE: [hlcoders] black screen when I start a server with my
mod.
>
>
> > At some resolutions, you will see a large square in the top-left
> corner
> > instead of it covering the whole screen.
> >
> > Is there any known cause of this?
> >
> > --
> >  "Windows [n.]
> > A thirty-two bit extension and GUI shell to a sixteen bit patch to
an
> eight
> > bit operating system originally coded for a four bit microprocessor
> and sold
> > by a two-bit company that can't stand one bit of competition."
> > (Anonymous USEnet post)
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Daniel Koppes
> > > Sent: Sunday, June 22, 2003 8:21 PM
> > > To: [EMAIL PROTECTED]
> > >
> > > Try pressing escape (after it's done loading) then click 'Resume
> Game'
> > >
> > > Happens with other mods too.
> > >
> > >
> > > At 20:03 22/06/2003, you wrote:
> > > >This is a multi-part message in MIME format.
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >I just recently got a new computer and reinstalled half-life. I
> copied
> > > >the valve folder and changed the name of folder to "test" and the
> > > >liblist.gam to
> > > >
> > > >game "Test Mod"
> > > >type "multiplayer_only"
> > > >mpentity "info_player_deathmatch"
> > > >gamedll "dlls\hl.dll"
> > > >
> > > >Using VisualStudios.net I compiled the original hl.dsp and
> cl_dll.dsp in
> > > >the SinglePlayer Source code folder and had it place the new
.dlls
> in
> > > >the appropriate places within the test folder.
> > > >
> > > >Now the original deathmatch mod works fine. But when I change the
> game
> > > >to "Test Mod" and start a server, I don't even see the console.
Its
> just
> > > >completely black. However it doesn't freeze, as soon as I press
esc
> it
> > > >goes back to the menu. I can't explain why it does this, can
anyone
> > > >help?
> > > >
> > > >-Brandon Renfrow
> > > >--
> > > >
> > > >_______________________________________________
> > > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > ----------
> > > Programmer and Modeller for <http://pokemod.fragoff.net/>The
> > > <http://pokemod.fragoff.net/>Pokemod
> > >
> > > ----------
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
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> >
> >
>
> _______________________________________________
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please visit:
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>
>

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