> Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2 > will be released and I don't know if it will be a whole new game with it's > own SDK or it'll be compatible with the actual HL SDK.. I mean, if I start > coding right now, with the HL SDK will I be able to continue it with the HL2 > SDK or should I wait till the HL2 release and start with the new HL2 SDK?
You should consider HL2 a whole new engine. Some things will be similar to HL1, but many things will be different. More than likely, you won't be able to just load Half-Life content directly into Half-Life2 tools. Some conversion applications may be available, but don't count on anything until you've actually seen the content in the Half-Life2 SDK. Considering that it takes most MODs about 6 months to get to the point where there is something that can be made publicly available, it probably wouldn't make sense to start on a HL1 MOD right now if you planned to migrate to HL2 sometime later this year or early next year. You can begin fully detailing your gameplay, animations, weapons, level design, sounds, textures, etc. without having access to the HL2 engine or HL2 SDK. This process should take you a least a month or so to complete anyway. Once Half-Life2 comes out (in 3 months?), you can begin building HL2 levels, models, and creating HL2 specific code. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

