Hi,
I'm creating a random moving sight of sniper rifle (like in Hitman). I'm
using this code at the begining of CAM_Think() in in_camera.cpp:
vec3_t viewangles;
if (sniping==1) //sniping is a variable set by message from server (it
works because it's used to set up a sight sprite)
{
CONPRINT("Sniping\n");
viewangles[PITCH]=gEngfuncs.pfnRandomFloat(-3,3);
viewangles[ YAW ]=gEngfuncs.pfnRandomFloat(-3,3);
} else
{
viewangles[PITCH]=0;
viewangles[ YAW ]=0;
}
But it doesn't work. Screen is still this same.
Bodek
http://softhit.ath.cx
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