Usually HL will load the game that the server is running.  For instance if
you just start up regular half life, go to the console and type in a counter
strike server IP it will load up CS then connect to the server... at least
it used to.  I dont know if that helps.. probably doesnt.. i just woke up...
im going back to bed...

Roachfood
----- Original Message -----
From: "Marco Leise" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 15, 2003 8:40 PM
Subject: [hlcoders] hw.dll & sw.dll encryption


> Time to welcome a newbie (me)!
> Hello everyone.
> Just found this list and thought it might be interesting to join and get
> some insight in the Half-Life code. Yesterday I tried to make a proxy dll
> for ns.dll (Natural Selection) to create my personal say_team script. Then
> I found out that only client.dll is involved in internet games when I join
> a server. And client.dll is checked for changes anyway. And then most
> servers use Anti-Cheat tools so there is no way of running HL as a debug
> process or hooking any dlls. God damn this is so frustrating ;)
> Ok finally I tried to make my personal 'retail' version of NS. New exe
with
> changed symbol that starts up Half-Life with the files from \ns-folder
> rather than from \valve. It took quite a bit to find only the necessary
> files but it worked. Till I added +connect to the commandline. It said it
> couldn't load gfx.wad. It searches for this file in \valve as soon as I
> connect from console.
> Now when I add -game ns, it works again. So somehow I need to change the
> variable that holds this '-game'-parameter and set its default to ns
> instead of valve so I can use the console and connect to games without
> specifiing '-game ns'.
> Any ideas? Don't tell me there is no other way than decoding hw.dll!
>
> Marco
>
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