>   and message was displayed before level was loaded. I've fixed that
>   changing 0.3 to 1.3... I guess it is nothing to do with world.cpp
>   because gpGlobals->time + 0.3; was in previous sdk and everything
>   worked 'ok'. So why this happens?

You shouldn't send messages to the clients before they are initialized.

You should probably set a global flag somewhere indicating that a message is
pending being sent to clients and then when the clients spawn (after the HUD
init stuff), send the message to the client(s) and clear the global flag.

Jeffrey "botman" Broome

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